SWTOR General Healing Guide - by Mack-Truck
This guide is for all healing classes in the game. Class specific healing guides
will reference this one.
1. Know Your Class
Read your discipline tree and find which abilities in the tree augment the others.
Do not be fooled into thinking that your biggest heal is your most often used. By the
same logic, don't just stick to your fastest heals. This kind of healing is inefficent.
Healers generally use multiple heal abilities throughout an encounter. Also, make sure
you understand how your healing class regenerates their force or energy. Finally, healers
should be mobile. Learn to heal on the run. Find which heal abilities can be executed
while moving, very important. If a tank dies in combat, they must be resurrected quickly.
If you are out of range you must get into range asap. Our guild will be posting individual
healing guides for each class. Use them as a reference.
2. Who do I heal first?
Healing assignments should always be discussed before the boss encounter begins. Your healer
could be assigned to the main tank, off tank, or dps. It greatly varies depending on the
operation and Boss. There is an old MMO saying: if the tank dies, it is the healers fault.
If the healer dies it is the tanks fault. If a dps dies, it is their own fault. There is a
bit of truth to this. A fallen tank will generally result in a raid wipe. Priority one is to
keep them alive! Priority two is to keep yourself alive. You will be no good to anyone if
you are taking a dirt nap. Don't be so caught up in healing others that your forget to keep
yourself alive. Look at your healing partners health from time to time in the raid frame and
don't hesitate to throw them a heal or warn them about low health. All healers classes have
some sort of shield they can throw on themselves. Find out what yours is and use it if you
are suddenly being attacked by adds. Adds like to kill healers and will go for them first.
3. Cleanse! What is it and why is it important
Every healing class has this ability.
Scoundrel/Operative - Triage
Commando/Mercenary - Field Aid
Sage/Sorcerer - Restoration
Cleansing a player removes DOT's (damage over time), roots, slows or stuns. There
are some DOT's that can kill a player very quickly so must be removed asap. Other
DOT's can be a stacking debuff, meaning one or two stacks are not fatal but several
stacks can be, so knowing when to cleanse a stacking debuff is key. Being slowed
or stunned while standing in damaging circles can be fatal. Therefore, releasing
players from a rooted position can save the raid from wiping.
Some operations have encounters that DOT the entire raid group. Because the
cleanse ability has a cooldown, you will not be able to cleanse the whole group
all at once. You need to coordinate with your healing partner so you don't
cleanse the same player. Generally, tanks are cleansed first followed by the
healer then dps. Some dps players can cleanse themselves. Coordinate with them.
Finally, keep your cleanse abilty close to your group or raid frame if you are a
mouse clicker. Otherwise, hot key it so you can hit it immediately. I can't emphasize
this enough. More on this in the next section.
4. User Interface Setup
This is a critical part of being an efficient healer. Layout of your abilities is
key in healing your raid party. People will have strong feelings about their setup
and changing to a more efficent one will be greatly appreciated. I see two different
types of healers in the game which I describe below.
Mouse clicker: if this is all you do then your are using the most inefficent method
of healing. The time it takes to click on a person in the raid frame then back to your
heal bar can mean the difference in a raid wiping. If you use this method, make sure
your raid frame is as close to your heal bar as possible so mouse movement is kept short.
Also, make sure your heal bar is locked so that all the mouse clicking doesn't move your
Hot Keys + mouse: This is a much more efficent method and entails hotkeying your most
often used healing abilites. When you click on a person in the raid frame, you can
immediately hit the hotkey for a heal. Better still, if your mouse supports multiple
buttons, you can hotkey to the alternate mouse buttons. An optimum layout would be to
hotkey your most often used abilities next to your movement keys. You can then cluster
your less often used heal abilites on a separate bar located next to your raid frame.
Operation frames (Raid frames) must be setup properly for healing. This is a must do
for all healers. Bring up your interface editor and click on your Operation frame. The
modification window will display various options. Go down to the operation frame section
and look at the debuff and buff scale modification slider. Set the debuff scale anywhere
from .3 to .5 and the buff scale to be .2 or less. The main point here is to make your
debuffs look bigger than your buffs so they standout on the operation frame. That way a
healer can immediately see a player getting debuffed and potentially needing to be
cleansed. Make sure the option "show only removable debuffs" is NOT clicked on. Not all
debuffs can be cleansed but you want to see who has them anyway because they will most
likely need extra healing.
5. Raid Awareness
In most operations, boss encounters will be explained by the raid leader. If you have
questions, don't be afraid to ask. Some of these include: are there going to be DOT's
stuns, slows? Coordinate with your healing partner to cleanse these. Will the tank be
taking lots of burst damage? Commandos and Sages are better suited to healing burst
damage than a Scoundrel. Will the entire group take raid wide damage? Then area of
effect (AOE) healing may be needed. Don't hesitate to tell players to group up for
AOE healing. Decide which healer should primarily heal the main tank.
Positioning is another important factor. Where does the healer stand? Adds generally
attack the healers. Stand next to the tanks. Are there dangerous circles falling on the group?
Careful not to run away from them such that you are out of healing range. Are there edges
that you can fall off and die? Poison or lava pools? Watch your footing. If the boss mechanics
involve punting players, make sure you are not. Know where to stand so that you are not punted
into hazardous areas. Sage healers have an ability that pulls players toward them. Use it to
get a player out of danger.
Resurrection of fallen players can really be a bone of contention in operation encounters. Do
not immediately resurrect a fallen player unless instructed to do so. It is highly situational
and can change from moment to moment during the encounter. Fortunately, the cooldown for
resurrecting a player has been shortened in story mode ops so that it can be done a few times
during a boss fight. Not so on the harder levels. Also, resurrection is generally reserved for
the tanks, however, if only one tank is needed, the off tank can remain dead while a dead dps
player can be resurrected. If multiple players are down, always ask the raid leader(s) for
SWTOR General Healing Guide - by Mack-Truck